Gaming Technology: Streaming, VR, and More
by Wood, John
Series:STEM in Our World
Prefer borrowing? Open Library may have a digital copy too.
AR Book Level
6.4
AR Points
1
Word Count
4,864
Interest Level
Middle Grades (MG 4-8)
Genre
Nonfiction
AR Quiz #
351562 EN
About this book
This book is an exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming. The co-author is Kirsty Holmes.
