Gaming Technology: Streaming, VR, and More
by Wood, John
Series:STEM in Our World
Prefer borrowing? Open Library may have a digital copy too.
AR Book Level
6.4
AR Points
1
Word Count
4,864
Interest Level
Middle Grades (MG 4-8)
Genre
Nonfiction
AR Quiz #
195998 EN
About this book
This book is an exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming. The coauthor is Kirsty Holmes.
