Gaming Technology: Streaming, VR, and More cover

Gaming Technology: Streaming, VR, and More

Author: Wood, John

Reading Metrics

Grade Level Middle Grades (MG 4-8)
Book Level 6.4
Points 1.0
Fiction/Nonfiction Nonfiction
Word Count 4864
Points per Word 0.000206
Page Count 32
Points per Page 0.03125

Description

This book is an exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming. The co-author is Kirsty Holmes.