Scooby-Doo! and the Virtual Villain cover

Scooby-Doo! and the Virtual Villain

Author: Gelsey, James

Reading Metrics

Grade Level Lower Grades (LG K-3)
Book Level 4.4
Points 1.0
Fiction/Nonfiction Fiction
Word Count 5421
Points per Word 0.000184
Page Count 58
Points per Page 0.017241

Description

Scooby and the gang watch a checkers champ face off against the computer, but when the computer suddenly comes to life, the group has to expose the culprit before it's too late.

Quick Summary

Scooby-Doo meets high-tech mystery in this action-packed tale where a checkers-playing computer suddenly springs to life and starts causing chaos. Young readers will cheer as Shaggy and Scooby snack their way through clues while the Mystery Machine crew races against a glitching robot villain with mind-bending tricks. If your kid loves the goofy humor and mystery-solving of "The Magic Tree House" series or any "Dog Man" adventure, they'll be totally drawn into this digital Scooby-Doo mystery. Perfect for kids ages 6-9 in grades 1-3 who enjoy lighthearted mysteries with a tech twist.