Reading Metrics
Description
Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero, the famous gamemaker Luigi Lemoncello, with other students but finds he must work with friends to solve puzzles in order to escape.
Quick Summary
The world's most famous gamemaker has turned a library into a giant puzzle box, and twelve kids get locked inside overnight to solve his clues. They'll race through riddles, hidden passages, and secret codes alongside Kyle, an underdog who proves that thinking creatively beats just reading the most books. If your kid loves the mystery and teamwork of Escape This Book! or the clever puzzles in The Mysterious Benedict Society, they'll be hooked on this library escape. Perfect for kids in grades 4 through 7 who enjoy brain-teasing mysteries and stories where brains beat brawn.