Gadgets and Games
by Oxlade, Chris
Series:Design and Engineering for STEM
Prefer borrowing? Open Library may have a digital copy too.
AR Book Level
8.0
AR Points
2
Word Count
8,802
Interest Level
Middle Grades (MG 4-8)
Genre
Nonfiction
AR Quiz #
224336 EN
About this book
This book explains what happens during the life cycle of gadgets and games, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.
