Gadgets and Games

by Oxlade, Chris

Series:Design and Engineering for STEM

Prefer borrowing? Open Library may have a digital copy too.

AR Book Level
8.0
AR Points
2
Word Count
8,802
Interest Level
Middle Grades (MG 4-8)
Genre
Nonfiction
AR Quiz #
224336 EN

About this book

This book explains what happens during the life cycle of gadgets and games, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.

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