MindWar cover

Reading Metrics

Grade Level Middle Grades Plus (MG+ 6 and up)
Book Level 5.4
Points 11.0
Fiction/Nonfiction Fiction
Word Count 73725
Points per Word 0.000149
Page Count 328
Points per Page 0.033537

Description

After becoming paralyzed, Rick becomes an expert at video games and is recruited by a government agency to enter the Realm, a digital reality created to stop a cyber attack. The plot contains violence. Book #1

Quick Summary

Rick's journey from a wheelchair-bound teen who masters video games to a secret agent recruited into a hyper-real digital realm makes for a fast-paced adventure that feels like stepping inside your favorite game. The story drops him into the "Realm," a cutting-edge virtual world where he must outwit hostile hackers and stop a looming cyber attack, mixing the excitement of high-stakes gaming with real-world consequences. Kids who love the blend of tech and action found in titles like Portal or The Last Starfighter will instantly feel at home, while readers who appreciate a hero who overcomes physical limitations will connect with Rick's determination and humor. Parents should be aware the book includes some intense action and a few scary moments set in the digital world, but the violence stays more pulse-pounding than graphic, keeping the tone thrilling yet age-appropriate. If you liked the idea of "Ready Player One" but want a shorter, middle-grade-friendly take on gaming and adventure, MindWar is a solid pick that keeps you turning pages.